
CFOP method - Speedsolving.com Wiki
CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981. It is also known as the Fridrich Method after its popularizer, Jessica …
How do i get better at f2l? - SpeedSolving Puzzles Community
Mar 28, 2021 · Get used to intuitive F2L, then move onto the algs. They aren’t that hard, but I suggest you fully master intuitive F2L and learn the hard cases first. Practice. But not just solves, like …
PseudoSlotting - Speedsolving.com Wiki
Pseudoslotting is an advanced F2L technique used by many world class cubers, most notably Tymon Kolasinski. Pseudoslotting occurs when at least 2 or 3 slots are available, a corner has to be solved …
Beginners F2L: 3 easy steps for every case - SpeedSolving Puzzles …
Jul 8, 2015 · This document is for people just learning how to do F2L and is intended to allow a user to solve every F2L case (there are 41 different unsolved cases) by following the following 3 steps no …
F2L cube state - Speedsolving.com Wiki
A previous state of this one is the F2L-1 cube state. Use the Last F2L Slot step to have the F2L cube state, as in the CFOP method.
OLS - Speedsolving.com Wiki
OLS, an acronym for Orientation of the Last Slot, is a last slot method used to skip OLL while simultaneously solving the last F2L pair. All OLS cases can be solved using one of the algorithms …
F2L Bad Edge in Slot Multislotting - SpeedSolving Puzzles Community
Jul 25, 2014 · My question for those who know advanced F2L: If you have two slots left and the F2L pair you are solving first is in the U layer but requires a rotation to solve and you notice the other edge is …
Speedcubedb - Speedsolving.com Wiki
Mar 25, 2021 · Speedcubedb, short for "Speed Cube Database", is a website that was created by Gil Zussman that has a large database of algorithms for many speedcubing events and their subsets. …
Sledgehammer - Speedsolving.com Wiki
Aug 1, 2025 · The sledgehammer is a Rubik's cube algorithm used to solve specific cases in the F2L stage.
1 Look Line Last Layer (1LLLL) - Speedsolving.com Wiki
About In order to bring the number of cases for the last layer down to 18, (including the solved case) some F2L influence is needed. Edge orientation needs to be solved before F2L-1, so that the last …